Dunkin’ Donuts
As the Point-of-Purchase designer, I was responsible for shaping the in-store visual experience across hundreds of locations for Dunkin’ Donuts. My role focused on how customers encountered the brand in physical spaces.
I owned the full lifecycle of POP creative, from concept to production. This included developing food set concepts, collaborating closely with photographers, food stylists, and set designers, and art-directing photoshoots to ensure the imagery felt appetizing, on-brand, and scalable across formats. I also designed and adapted the creative across touchpoints including posters, cups, and menus.
Beyond design, I oversaw all POP components through production, ensuring consistency, quality, and feasibility as work moved from the studio into real-world environments. This role required balancing creativity with operational constraints to design work that not only looked great, but could be efficiently produced, distributed, and implemented at scale.
When the espresso cup you designed makes it on a SNL skit with Aiden Branyt holding it, you put it in your book. Proud moment.